NPC First written by Drummy Fish Modified by Casey Stone for readability Public domain A NPC (non-player character) is a character in a video game that's not controlled by a player but rather by artificial intelligence. The term has now come to also be used by people in real life that exhibit high conformance and rather low intelligence which allows them to choose to live in blissful ignorance. Just like a video game NPC behaves by a simple algorithum, human NPC behaves by simple rules and obeys orders (not just on what to do but also what to think) which is dictated by government, corporations, culture, and economy; most often delivered through mass media such as telivision and magazines. A vast majority of people in our society are NPCs with a brain programmed by the system so that they form an army that sustains the system. Such people are often called normies or blue pilled. They have main-stream opinions, react only to key words, use main-stream tech- nology, mindlessly consume, and follow the path lined up for them (school, career, family, retirement). Sometimes they percieve themselves to be rebels, geeks, non-con- formists, or free thinkers for deviating from the main-stream in tiny ways such as using Linux or supporting abandonware games. These humans are still NPCs for their feeling of free will is part of the system. To in fact stop being an NPC one unfortunately has to undergo a quite drastic enlightenment that comes with life shattering realizations such as that we in fact do live in a nightmare and dystopia to which the vast majority of people (the NPCs) are completely blind. It means giving up or rethinking all the values one was taught and becoming a completely different man. This usually also leads to extreme social isolation, losing all friends, developing depression, losing social and sexual life, even falling in poverty and potentially attempting suicide. Such is the price for seeing the truth. Being a NPC is greatly rewarded by the system just like being a soldier is rewarded by the state: the system for example allows to compensate lack of talent with increased conformance -- even with av- erage talent you will be able to achieve high success if you show above average conformity. And so under this great social pressure even the people who have the option to own themself rather subconsciously choose to live in self deception and stay an NPC for life. NPCs usually see every self-owner as a threat to humanity, for that's how all non-comformists are painted in the media. It's a form of modern witch hunt and fear culture that the system has established to discredit and eliminate non-conformists and sustain the army of NPCs that it needs in place in order to survive. Of course it's nowhere close to truth that a self-owner would have to be a devil wor- shiper or that he has to support violence and genocide to some degree. In fact rightists are just NPCs themselves, blindly following rules and nonsensical orders as they're very often militant and embrace be- ing soldiers, machines who blindly obey orders. A self-owner is simply someone who examines the world closely, ob- jectively and through his own eyes (as opposed to accepting what he's told) and discovers everything is wrong. What he decides to do about this is then a completely individual choice. Some indeed do panic and let their animal instincts take over, becoming violent, seeking re- venge and so on. Others just try to makes things better by actually refusing all kind of violence and advocating true equality of people and unconditional love of all living beings. However, even this will be seen as extremism by NPCs because if we refuse to kill anyone, in- cluding the "enemies", we must of course consequently be labeled "sup- porters of the enemies", so no way out exists. Try as you might, no matter what actions you make and what you say, as a self-owner you will never be able to make friends with an NPC, an NPC will always see you as a threat to humanity by the mere fact that you question main- stream propagandist views. It is a common misconception that humans keep getting smarter and smarter by evolution. The NPC's intelligence is where evolution stops, human intelligence won't evolve any further -- if anything, it may perhaps yet decrease. It is so because the NPC is now a close to per- fect cell for the higher organism that will form from humans -- exact- ly like human body is formed of more primitive cells, a higher [super- organism](superorganism.md) is forming on [Earth](earth.md) to whom humans are the cells. Our cells don't have 200 IQ because they don't need it -- in fact, it would be bad if they did: a cell is supposed to only do its [job](work.md) without thinking and, if necessary, sacri- fice its life for the organism. The cell does this just like an NPC [nationalist](nationalism.md) sacrifices his life for his country. Cells that do anything else are detected as [cancerous](cancer.md) and eliminated. This is what humans are being shaped into and what the NPCs contribute to by their lifestyle: eternal enslavement, removal of all humanity from humans, reshaping humans into unthinking machines. Yes, the NPC is stupid, but he is the [future](future.md), he fore- shadows the true fate of a man that in the future will be more and more like the obedient robot. It is sad but sadly true. People who are above NPC intelligence and refuse to take part in forming the organism are an evolutionary failure, they are useless cells ([incels](in- cel.md) lol?) and will become extinct -- that's why the intelligent are bullied, isolated and denied reproduction while the average con- formist is rewarded with care, means for living and rights to breed: the system wants the NPC genes, not the rebel genes. An NPC is characterized by its inability to bear any slightest discomfort, such as having to walk 100 meters on foot, as opposed to sitting on a chair and being dragged by a machine, or eating only 9 chocolate bars per day instead of 10. To eliminate any trace of dis- comfort he will do anything in the world, including total surrender of all [freedom](freedom.md), giving support to the worst imaginable [evil](evil.md) and indeed also destruction of the world itself. This holds in general spare for one exception: if the discomfort is called "[work](work.md)", then the NPC suddenly not only tolerates it, but DEMANDS to be subjected to it no matter how unhealthy or difficult it might be -- an NPC will work 24 hour shifts for 70 years of his life if it means he won't have to get off his couch to change a TV program. .